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Showing posts with label ducks. Show all posts
Showing posts with label ducks. Show all posts

Tuesday, October 31, 2017

Countdown to Halloween: Trick or Treat (1952)

For the month of October, Cinema 4: Cel Bloc is taking part yet again in an annual internet celebration known as the Countdown to Halloween. To find out more about the Countdown to Halloween, and to see a list of participating websites and blogs, go to http://countdowntohalloween.blogspot.com/.

Trick or Treat (1952)
Dir.: Jack Hannah
TC4P Rating: 8/9
When I hear the words
"Trick or Treat," I don't think of handing out candy, kids coming to the door, or even going door to door myself back in my own too brief time as a costumed kid. I mean, I do think of those very things, but they come paired together with something else entirely.

When I hear the words "Trick or Treat," I instantly think of a certain tune, as in a melody to which the words "Trick or Treat" can be sung, and then I think of what I consider to be the followup line to those words: "Quack quack!" (Or in true Disney Duck-ese, "Wack wack!")

That's right... like so many things in my life, even annual holiday tradition is mostly tied up in stray snippets of animated antics, throwaway lines by Bugs Bunny, ridiculous slapstick, and songs that never came anywhere close to the Top 40. Regular movies, too, dominate my grey matter in a sort of cinematic Slushie, but they are trumped slightly by the influence of cartoons, my first serious love of an art form. In a major disaster, if I indeed believed that the idiocy of "thoughts and prayers" actually did anything at all, it is most likely that all the intended recipient would gain from me would be the flickering image of Jerry the Mouse's Uncle Pecos strumming his guitar and blowing his big, white, droopy mustache out of the way of his mouth so he could sing, "C-C-C-Crambone!"

For years, I couldn't wait for Walt Disney's Wonderful World of Color to air their Halloween show just so I could catch the Donald Duck short, Trick or Treat. It was the greatest thing in the world to me whenever it aired, along with the equally vivid The Legend of Sleepy Hollow. The usually irascible Donald decides to not give Halloween candy when his bratty nephews – Huey, Dewey and Louie – ring his doorbell. He pranks them hard, but he raises the ire of a passing witch, who decides to teach the mean duck an even harder lesson. The premise is simple enough, but this short is absolutely drenched in fantastic Halloween atmosphere and detail.

The title song to Trick or Treat itself is absolutely vital to my memories of the short, of course, though it is the final lesson tag on the song that turns out to be the most singable and, therefore, memorable. But we will get to that later. Let's go to the beginning, where the song starts to play as we see an image of Donald Duck that has been whitewashed onto a fence lining a street. We imagine it was done by either Huey, Dewey or Louie – or most likely all three – and as the credits begin, we hear the voices of the Mellomen singing that title theme...

"Trick or Treat
Trick or Treat
Trick or Treat for Halloween

Better give a treat that's good to eat
If you wanna keep life serene

Trick or Treat (Trick or Treat)
Trick or Treat (Trick or Treat)
Trick or Treat the whole night through

Little scalawags with fiendish gags
Can make it tough on you

So when ghosts and goblins by the score
Ring the bell on your front door

Better not be stingy or your nightmares will come true!"

The credits roll on, showing up on another section of whitewashed fence, on the side of what could be either a red house or a barn, and finally, the title of the short painted on a window. The film proper irises in on a small town in the night time, the camera resting just beyond a rickety fence and the shadow branches of an empty, autumn tree to show us the town beyond. The camera zooms in at the steeple of the local church which cuts through the glow of the yellow moon in the sky behind it.

Suddenly, a dark figure on a broomstick zips across the moon and past the steeple, cackling wickedly. The film cuts sharply to a closeup of a witch's warty, red-nosed face, who flies off on her broomstick into the background to float briefly outside the steeple. A couple dozen pairs of eyeballs light up the black of the belfry, and the witch blows them a raspberry and yells "Boo!" loudly to roust all of the bats into the night air. She grabs her broomstick and uses it to ring the church bell several times as the bats fly air hurriedly, with the witch flying straight through their numbers to disperse them in varied directions.

The melody of Trick or Treat continues to play as the witch lands on a nearby fence and toddles along the top of it, using her broomstick to pop her upward to skip a fencepost or two. She encounters a black cat resting on another fencepost. Leaning forward so that her face meets the cat's, she lifts her pointed cap up over her eyes and says softly, "Boo!" The cat jumps straight up into the air with his bat arched, fur ruffled, and claws out, and caroms off into the night.

The witch continues on her merry way, climbing back on her broomstick and hopping fencepost to fencepost. She next comes upon a large pumpkin, but when the pumpkin suddenly turns and shows the face of a lit Jack-O'-Lantern, even the witch is given a sharp start! She and her broom hide behind a tree and then they see the Jack-O'-Lantern is moving along the top of the fence, seemingly on its own. "What manner of ghoul is this?" she asks curiously, but when the end of the fence is reached, it becomes clear that the Jack-O'-Lantern lies atop the head of a small figure wearing a white sheet to resemble a ghost, only with a tiny duckbill sticking out of a hole in the sheet and feet walking along underneath. Behind the ghost steps a second duckling bedecked in a devil costume (complete with pitchfork), and bringing up the rear, is yet another similarly sized duckling wearing a witch's hat and brandishing a broom over his shoulder.

The ducks are heard singing the Trick or Treat title song, but this time, each real word is replaced by the quack (or wack) of a duck. (Even though there is no part in the film where English and duck are mixed like I described at the beginning of this piece, the effect of the film was that a mashup occurred in my brain for the rest of my life.) As the trio saunters up to the front door of a house, the witch watches them lovingly in mid-air as she sits on her broomstick. Their trick or treating ways and costumes have already won her over as they step in unison to the song, and when they reach the front door, the devil duckling uses his toy pitchfork to press the buzzer on the doorbell.

Inside the house, we get our first non-fence look at Mr. (and Uncle) Donald Duck, who cries out, "Uh oh! It's the boys!" He jumps up to grab a bowl of candy sitting on the table next to his comfy chair, but moves it aside to reveal a couple sets of firecrackers. He opens the door to greet his nephews, and they happily respond with the customary "Trick or treat!" and open their candy bags expectedly. Donald keeps up the ruse of not being a dick by saying, "One for you... and you... and you!" He manages to conceal the true nature of what he has placed in their bags, like any terrorist, and steps back into the house. The boys turn to head to the next house, but their bags suddenly explode... one, two, three!


The noise is loud enough for the witch's broomstick to suddenly rear up like a horse and whinny in terror! The witch manages to grab the stick at the last second, and coax it back to calmness by saying, "Steady, 'Bub! Whoa! Easy there, old boy!" Back at the house, Donald laughs at the saddened faces of his three little nephews as they stare down at the smoldering remains of their now popped and useless candy bags. But Donald, ever the jerk to his own kin, has to escalate things. He reaches up to grab a rope, says "Now here's your... TRICK!" and pulls the rope, which is attacked to a large bucket over the heads of the boys. They get drenched in water, which shouldn't normally be a problem for a duck but they are wearing special Halloween costumes after all and have a full night ahead of them. Donald continues to laugh uproariously at the trio, and then, as he steps back into his house, he yells out "So long, boys!" and slams the door on them. Now, he is a dick, not a duck.

Up high on a tree branch, the witch spies the scene and feels for the little ducks, even while recognizing their true nature. "Oh, bless their little black hearts!" She flies down to them, where Huey, Dewey and Louie are sitting on the edge of a sidewalk, nursing their woes. "I saw the whole thing, kids!" As her broomstick brings her to earth, she tells it, "Down, Beelzebub! Down, please!" The boys spy her and are both shocked and delighted by her presence. "Oh yeah, a real witch!" This overjoys the witch, who shouts out, "Oh joy! Thou do believeth in witches!" She pats each one on the head and says, "Just for that, I'll help thee get thy candy!"

The witch runs up to Donald's doorstep and rings the bell. Inside, Donald is looking through the window and says, "Uh oh! Another one!" He eagerly opens the door, obviously planning more mischief while thinking the witch is just another kid in a costume. "My name, sir, is Hazel," begins the witch in introduction, "Witch Hazel, that is!" Donald, ever dubious, doesn't hesitate to reach out, say "Oh, yeah?" and pull on her nose, stretching it about a foot! He lets go of her nose and as Hazel is thrown backwards, she is doused with more water from the bucket above her head. Donald laughs again and slams the door on her.

Hazel and Beelzebub run back to the boys, where she says to the ducklings, "That quacking rogue is tougher than I thought!" She grabs the boys and forms them into a football huddle, with the broom struggling to find a decent entry point. "We're going to need some gruesome ingredients," she tells them, "A cauldron of swamp water" is heard just before the scene fades out. Not long afterward, the shadow of Witch Hazel looms large on an empty, orange wall in an alleyway as she spreads her arms over a bubbling cauldron. She begins an incantation, which gets going rather traditionally with the Shakespearean intro...

"Double, double toil and trouble; 
Fire burn and caldron bubble..."

...but then things turn far cuter than the usual body part version of the Bard's ingredient list...

"Eye of needle, tongue of shoe,
Hand of clock that points at two!"

Witch Hazel stops briefly to place a finger under Devil Dewey's chin and says sweetly, "This is the real thing, y'know? Right out of Shakespeare!" She picks up the next set of instructions as the boys continue to bring her the necessary wares...

"Neck of bottle, tail of coat..."

She hesitates slightly as she considers the final item...

"Whiskers from... the billy goat!"

She cackles her wild laugh again as the ghostly Huey brings her a pair of whiskers, saying, "Here you are, Hazel!" She admires the whiskers for a second, gasping "Ah... repulsive!" She drops the goat whiskers into the pot and there is a huge flash of flight from the concoction before it erupts in a miniature nuclear explosion. The boys are shown in closeup with their faces briefly green and then red from the changing colors of the blast, their mouths agape in wonder.

Hazel hops up the cauldron to taste test her brew. "Delightfully gruesome reaction!" is her response to the explosion, but when she tastes it, she spins about in place while her hat pops off her head to the sound of firecrackers. She spins back up to stop in front of the boys. Almost drunk on the potion, she kicks out her foot and tells them, with a hiccup and her voice modulated to sound affected, "Kids! This stuff's loaded!" She picks up a Flit gun (look it up, though I could have just said "bug sprayer") and soaks up a massive dose of the potion. While she does this, Beelzebub whinnies in triumph, flies up under the rears of Huey, Dewey and Louie, picks them up, picks up Hazel, and the group rides off into the night sky.

At Donald's house, the greedy duck is picking out some grapes from his overcrowded pantry when he hears the distant cackle of Witch Hazel, still riding through the air with Donald's nephews. "What in the heck was that?" Donald asks, in one of my favorite reactions ever in a Donald Duck cartoon. He runs to look out the window, and sees his nephews riding along with the witch. "No!" he says, rubbing his eyes, "I don't believe it!" They scream in delight as the broomstick whisks this way and that, and poor Donald has no idea what is in store for him. The title music to Trick or Treat starts up again as the Mellomen pick up their song once more, as the cartoon switches gears just past the halfway mark of its 8-minute running time from very entertaining to truly amazing...

"Trick or Treat
Trick or Treat
Trick or Treat for Halloween...

When the pumpkin shells cast evil spells..."

Witch Hazel and the boys fly up to the normal, smiling Jack-O'-Lantern sitting on Donald's fencepost and squirt some of the potion on it. The once safe, complacent pumpkin whirls about in midair, its friendly mouth contorting and stretching while growing huge, sharp fangs. Its eyes switch to a devilish glare as the Jack-O'-Lantern leaps to Donald's window and wails and moans wildly and incomprehensibly in the frightened duck's face!

The Mellomen continue...

"...Your little white house turns green!
Your little white house turns green!
Your little white house turns green!"


Hazel flies the broom to the side of Donald's abode and sprays a paintbrush sitting in a bucket of open paint. The brush comes to life and starts to paint a zigzagging green stripe along Donald's white house. The duck opens the window to protest how stupid all of this is, but the brush flies right past his face, painting it green in the process.

Hazel sprays an older style fence where three poles meet up in corner. As the fenceposts turn into a trio of spooks, the Mellomen sing...

"Every post is a ghost
If you've got a witch's brew..."

Hazel then sprays the gate on a fence...

"And if you want your gate
To circulate – Ho! Ho! – ..."

...which comes to life by springing up in the air, where a solo ghost plays it like a harp, singing...

"...We can do that too!"

From his window, Donald's expression turns to one of sheer fright as he sees the ordinary items in his yard turn into ghosts and demonic pumpkins, who continue to sing as they march up to Donald's doorstep...

"Trick or Treat (Trick or Treat)
Trick or Treat (Trick or Treat)
Trick or Treat for Halloween

When ghosts and goblins by the score
Ring the bell on your front door

You'd better not be stingy or..."

Just before the final line, the evil-looking Jack-O'-Lantern flies all the way up to Donald's face to sing in its dark, deep voice...

"...Your nightmares will come true! Oooh-oooh!"

The shocked and exhausted Donald stands in his doorway as Hazel and the boys fly through the front door and push Donald all the way through the house and peg him against the door of the pantry with the end of the broomstick. "Now, are you going to treat," asks Hazel of the greedy duck, "or not?" He agrees to their demands, and turns to start gathering goodies from his pantry. Hazel tells the boys, "Kids, this pigeon's a pushover!" Donald hears the word "pushover," and it turns him back to his normal self right away. He starts to slam the goodies back into the pantry and then swallows the key to the door for good measure. (Hazel even listens closely to his stomach as he swallows it, where we hear it rattle against other metallic items. It is probably not the first time he has resorted to such tactics.)

Hazel will not be deterred. "I've just been itching to cast a spell on you!" Beelzebub has clearly heard this before, as the excited little broom runs in place for a second or so before rushing forward to run up behind Donald and pick him up off the floor by his shirt collar. With the soles of Donald's duck feet before her, Hazel begins an incantation as she sprays the magical concoction on those feet...

"Hocus pocus!
Magic shower!
Put his feet
Within my power!"


The broom releases Donald, who can only look down helplessly as he loses control of his own two feet, which kick and shuffle about wildly. As the potion kicks in fully, his feet turn blue and raise him magically off the floor briefly. As he touches the floor, Donald asks, "Hey! What was that stuff?" but before he gets an answer, Hazel orders, "Feet! Kick out that key!" His feet flutter magically again and then the right foot stretches out and kicks Donald in the stomach. Then both feet join together and kick him several times, finally settling into a sustained rhythm. At the sound of the beat, Hazel cries out, "Yippie! Look at him dance!" The broom runs into the witch's arms, and she strums the broom like a guitar and starts singing a hoedown tune...

"Oh, dance with your feet just as fast as you can!
A-flippin' like a flapjack..."

Donald's legs stretch out and then slap together hard...

"...In a pan!
Oh, a-hoppin' and a-jumpin' like a flea on a griddle!
The key for the door is the key for the vittles!"

Donald bounces on his rear end several times, so that the key finally shoots up out of his mouth, but he manages to grab it and swallow it again. HIs blue, enchanted feet keep kicking him in the rear and stomach, and he is sent flying up into pots and pans hanging from his kitchen ceiling. He crashes his head into each one in time with the music of the witch's song. Hazel continues...

"Do-si-do! Now mind the rules
With your own flat feet just a-kickin' like mules!"

Hazel applies even more potion to the soles of his feet, and Donald rears up exactly like said mule, kicking wildly into the air and snorting out of his nose. Hazel sprays more potion to turn a tiny plant into a huge cactus as Donald's feet pull him across the room towards it.

"Oh, promenade away out west!
That's where the cactus grow the best!"

The cactus pokes Donald in the rear end and he cries out, but when the keep leaps back out of his mouth, he grabs it firmly in his teeth. Still gripping it there, the witch sings...

"Now swing down south
and turn on the heat!"

Donald's feet turn his rear towards the hearth of the fireplace, where a smoldering fire awaits him. Donald panics and grabs the rug, but his body simply stretches out farther and farther towards the fire, his bewitched feet compelled to obey all orders. Hazel concludes the song...

"Now end the dance
And take your seat!"

The fire singes Donald's tail feathers slightly, and he drops the key onto the floor. The ducklings and the witch celebrate their triumph, but Donald isn't done yet after he hears Hazel say cockily to his nephews, "Nothin' to it!" He says his standard catchphrase, "Oh yeah?" and flings the key underneath the locked pantry door. This infuriates the witch, who hops up into the air so hard we see that she is bald underneath a wig, as she yells, "Now you've made ol' Hazel mad!" She runs up to the duck and sprays his feet with renewed vigor, chanting...

"I'll cast a spell that's double grim!
Smash that door down, feet... with HIM!"

"What?" cries a surprised Donald, but there is no stopping this spell. He begs and pleads, but his feet ram his head several times into the door of the pantry. The door does not give way, and as Donald twirls his dizzy way across the room, Hazel continues to spray his feet. She tells him...

"This hurts me more than it does you!
Now, take a longer start... ABOUT A MILE OR TWO!"

Donald cannot help himself as his feet carry him out the front door and all the way up a distant hill, where he is framed by the full moon. Hazel tells the boys to be ready "'Cause here he comes!" Donald charges through the night air at full force all the way to the house and through the pantry door. There is a huge crash and we then see Donald lying prone on the floor surrounded by piles of candy and goodies. The broomstick starts sweeping around him in a surprisingly natural activity. Hazel says to the boys, "I thought he'd listen to reason."

Huey, Dewey and Louie run up to their uncle and his now open supply of goodies and start collecting their rightful share. "Hooray for Uncle Donald!" they yell out, but the poor duck can only sit up and protest with "I won't do it!" Beelzebub, handy as ever, taps him hard on top of his noggin and knocks Donald out for the night. Hazel realizes it is almost dawn and calls her loyal broomstick to her side. She waves goodbye to the boys, and they wave back with glee. The smooth voices of the Mellomen return to close out the cartoon...

"So when ghosts and goblins by the score
Ring the bell or pound your door

Better not be stingy or your nightmares will come true--ooooooh!"

As Witch Hazel and Beelzebub climb up to fly across the moon, a Jack-O'-Lantern leaps up into the full frame of the cartoon and says a simple "Boo!" while smiling merrily at the camera. Iris out.

So, apart from the fact that three youngsters from a dysfunctional family talk to a complete stranger on a dark night, are coerced into performing black magic, and then willingly take part in a home invasion and robbery of their abusive uncle's household, this is a pretty great family cartoon, right? Well, I think so, but I don't have kids to worry about, so I will leave your decision on the matter to you and yours. For me, this cartoon has completely captivated me since I first saw it as a kid until watching a couple of times again just today.

This is probably my favorite short out of all director Jack Hannah's work, and it stands as a marvelous example of topnotch latter Disney – as in the stage where the shorts series were winding down for Mickey, Pluto, and Goofy by 1953, but Donald remained as the sole regular series for several more years. Trick or Treat, befitting its title, is just dripping with Halloween atmosphere from start to finish, with a couple of decent scares (that fanged Jack-O'-Lantern!) included with the laughs. And while I am a massive Donald fan, the best part of many of these shorts is when the duck gets his comeuppance for his rudeness and downright pettiness; this film follows through on that promise in high order. There are actually three stages to the revenge the witch gets on him as he continues to fight back and be as ornery as possible. I would admire his pluck if it weren't so much in service of his sheer greed, especially against his own relations.

Besides the Mellomen's singing, three other voices are prominent in Trick or Treat. Of course, Clarence "Ducky" Nash provides the quacks and often indecipherable language of everyone's favorite ducks, and that deep voiced Jack-O'-Lantern is none other than Disney regular Thurl Ravenscroft, himself a member of the Mellomen and one of their founders. The most memorable role in the film is, of course, Witch Hazel, and she was brought to life by master voice talent June Foray (herself sadly departed this past July at the age of 99). Foray, famous for voicing Tweety's Granny at Warner Brothers as well, would also (eventually) provide the voice for a separate character named Witch Hazel for Chuck Jones. (Bea Benaderet performed the role for Jones in the first film he did with the character, and then Foray took over thereafter) My all-time favorite of June's roles was Rocky the Flying Squirrel in the Bullwinkle series, but I have a special place in my heart for her work in Trick or Treat.

And then there is the music, with not just one original tune, but two, though the hoedown is pretty standard with its only real distinction being the directions she gives Donald's feet. But that theme song has resonated with me through the years, and has gone through my head each October for the past 50 years or so. Sure, as I mentioned far above, the song in my head is in slightly altered form from the one sung in the cartoon. But who among us hasn't twisted a song lyric here and there to fit our mood or situation? I do it all the time, and every Halloween, you will hear me marching along (in step with Huey, Dewey and Louie in the cartoon), singing...


"Trick or Treat (Trick or Treat)
Trick or Treat (Trick or Treat)
Trick or Treat for Halloween

When ghosts and goblins by the score
Ring the bell on your front door

You'd better not be stingy or
Your nightmares will come true-oooohhh!"

Happy Halloween, friends and followers...

RTJ

*****

"Trick or Treat" is readily available to buy on DVD or watch on Disney+.

Tuesday, October 10, 2017

Countdown to Halloween: A-Haunting We Will Go (1949)

A-Haunting We Will Go (Paramount/Famous, 1949) 
Dir: Seymour Kneitel
TC4P Rating: 5/9

For their third Casper Noveltoon film (he would graduate to his own series after this one), Paramount's Famous Studios really switched gears and tried to break free of the formula that their squeaky clean, overly Friendly Ghost character had been mired in through his first two shorts.

Ha! I had you there, didn't I? Of course, the Casper films changed very little from short to short; it is, after all, Famous Studios we are talking about here, and there was no way that they were going to veer that suddenly from a barely trod but safe path. The closest thing that they did here to switch things up for the third Casper film was to give Seymour Kneitel his first shot directing the character; in all honesty, though, sometimes it is truly hard to tell any real discernible difference between Kneitel's films and those of his Paramount partner, Isadore Sparber. One other minor change was an attempt to slowly begin the slimming down of the once rather portly Casper, a progression that would continue until eventually he would reach the dimensions that much of the world recognizes from both his later cartoons and his Harvey comic books. (His head in the first two films seemed to climb right out of his shoulders; here, Casper is beginning to gain some semblance of an actual neck distinctly separate from his noggin.)



Do ghosts naturally behave in the manner portrayed by the previous inhabitants of the abandoned buildings which the spooks now occupy? If so, this would explain the antics of the ghosts who reside in the rundown little red schoolhouse that is seen at the beginning of A-Haunting We Will Go. Unless, of course, Famous is upping the chilling notion at the heart of the Casper series – that Casper is the ghost of a dead child – by casting an entire classroom of recently deceased school-kid spooks?

A narrator, who sounds at first like someone trying to imitate Jack Benny poorly, introduces us back into Casper's world by stating "I don't think anyone ever really believes in ghosts OR ghost stories..." as we see the camera begin a somewhat eerie pan from its starting point on a dark cemetery at night to the one-room schoolhouse that some civil engineering genius decided to build right next to it. The narrator has that "but" tone in his voice as his voice trails off, and sure enough, he continues, "...but there is one they tell about an old, deserted, little red schoolhouse..." (The narrator's continued intrusions are pretty much unnecessary, as his introduction really makes little sense and there is no point that we can't figure out what is happening without him.)

The action begins inside the boarded up schoolhouse, where we meet a bespectacled schoolteacher leading a classroom of small but deeply voiced ghosts since the words of the film's title – "A-haunting we will go!" – again and again. punctuating the chorus with "Boo! Boo! Boo!" The ghosts learn the tools of the haunting trade in this classroom setting that would otherwise seem normal for regular kids except for the sayings that line the chalkboard. "Boo unto others as you would have others boo unto you," "Fright makes right" and "I will spook when spooken to" are the examples shown, and it seems the teacher will not easily accept failure in her classroom. Poor Casper the Friendly Ghost has obviously found this out the hard way, planted as he is in the corner of the room with a dunce cap atop his ghostly little head.

Casper's failure as a ghost lies not in his inability to frighten; as we well know from past films and endless comic books, however inadvertently and unwanted, he frightens others exceedingly well. He is quite recognizably a ghost, after all. No, the problem that causes Casper to achieve outcast status amongst his phantasmic kin is that he wishes not to frighten. Thus, Casper is a dismal failure in his ghosting class. The schoolmarm announces, "For your homework tonight, we will all go out and practice what we screech. Class dismissed!" With a wave of her arms, the class flies right through the walls of the schoolhouse and into the dark of night. And so, yet again, in the manner of the previous two films, Casper will set out to find a friend, departing from the frightening course the rest of his classmates set out to achieve. He marches out sadly from the schoolhouse, but then perks up at the thought of new friendship, and skips happily to a local pond.

But Casper always has problems with the friend-making game. First, a turtle he meets is so shocked that he zips away faster than any rabbit could, without a doubt breaking the turtle land speed record. Next, a pelican is certainly frightened enough by the little ghost, but not as much as the fish inside the huge flaps of the pelican's mouth. The poor fish is easily twice as freaked out by Casper's appearance. He bug his eyes out wide at the sight of the ghost kid – in triplicate, even – and then slams the pelican's mouth shut around himself, and leaps down across the water pulling the pelican behind him! A pond full of ducks immediately disperses at the ghost's sight, and so Casper sits down on a lone duck nest in the middle of the pond and begins to cry in his trademarked fashion. He sputters out, "I might as well be dead!," not realizing the irony of those words, and concludes with "Nobody wants me as a friend!" (Well, not if you are going to whine like that, Ghosty...)

However, the single egg that was left in the nest when the mother flew off hatches beneath the ghost, and as Casper has orphaned the duckling quite by accident, he takes up the duties of the child's missing mother. (I would call her neglectful because, after all, she has left her young to the mercies of an invading spirit.) The baby quacks relentlessly in obvious hunger, so Casper feeds the baby (who from here on out is named Dudley) a worm. Casper is astonished that the little duckling isn't afraid of him (or just isn't grown up enough to know to be afraid of ghosts yet), and he starts to believe that he finally has a real friend in this world. The narrator returns to say, "Over the next few weeks, I'll bet you couldn't find a ghost in better spirits than our little Casper!"

Next, the Friendly Ghost takes little Dudley for swimming lessons, and the attempt is a success from the moment they hit the water. When the rain pours down on the nest that night, Casper attempts to shield the baby duck from the downpour. The narrator reads, "Each night, they snuggle together in their little nest, and Casper would guard his little friend Dudley with his very life... or, whatever you might call it." However, Casper notices that the rain is going through his body and hitting Dudley instead, so he flips the nest over to wear it like a hat to shelter his pal from the storm, looking for all the world like a giant mus. The next day brings flying lessons, but Dudley doesn't quite get it at first and Casper has to catch him in a rescue. He shows Dudley what to do, and Dudley finally gets it.

In the midst of his first successful flight, Dudley spies a quacking duck in a clearing within the reeds. He lands near the duck, but it turns out to be a decoy. Nearby, there is a hunter lurking with a dog in a nearby rowboat. (The hunter may be the same one from There's Good Boos To-Night, though the dog is different from either of the hounds in that picture.) Casper calls to his friend, and Dudley responds to the ghost's voice. The hunter fires at the departing but completely oblivious duckling, and poor little Dudley is clipped in the tail by the shot and plummets toward the ground below. Before the hunting dog can grab Dudley, Casper swoops down to catch the little duck and whisk him away to safety. The arrival of the ghost scares the spots off of the dog, and then Casper similarly frightens off the hunter, who rows his boat on top of the land in a mad effort to escape.

Just as you think that for the second picture in a row, Paramount is going to kill off a cute baby creature just to give Casper a ghostly companion (but only for a single film's close), the duck comes back to life within Casper's arms. It is presumed that Casper is the toast of the duckpond, because now he gets to fly south with the rest of the ducks, with little Dudley riding on top of Casper with his wing in a sling, while Casper honks the duck call left behind by the hunter. Iris out.

There seems to be a double standard here with the switch in the ending scenes in two successive Casper films, and I think it has to do with what type of creature who faces death in each film. I still maintain that you can kill off an impossibly cute cartoon creature only if it is of a predatory nature and get away with it. That is what happened, shockingly, to Ferdie the Fox in There’s Good Boos To-Night, a film that milks that little fox's death for all it is worth, until finally Ferdie is allowed to play forever with Casper in the afterlife. (Ferdie is, surprisingly, way cuter than Dudley Duck as well, and they still have him croak.)

Now, depending on the type of duck and where they live, ducks do have a predatory side as well. Yes, they eat some plants and grains, but they also eat land bugs and water insects, and some ducks will catch small fish and crustaceans as well. But mankind does not think of ducks this way. We think of them running up to catch small parcels of corn from the farmers who keep them, not as adorable creatures completely capable of cold-blooded murder in order to survive. (Don't even get me started on duck cannibalism, and I am not talking the type where Donald Duck has a turkey for Christmas.) So, to the common public eye, ducks are cute and innocent and most decidedly not possessed of that killer trait (except for where possibly bugs are concerned). So, unlike little Ferdie the Fox who would grow up to be a villain, baby Dudley Duck gets to live by picture's end where Ferdie does not.

But back to that ghost school thing... if the ghosts don't take on the traits of the previous occupants, then how come we don't see ghost schools in buildings that weren't schoolhouses? If an abandoned schoolhouse is required for ghosts to learn how to be ghosts, then the “ghostal” learning for each town is dependent on there being at least one abandoned schoolhouse in each town. Or maybe, ghosts set up school districts or have an exchange program for teaching their haunted craft to new ghosts, in which case they could bus ghosts from the poorer ghost areas for their lessons, instead of depending on there being a school readily available in their vicinity. Or maybe, these ghosts were just having fun playing at "school" simply because they were already in the building. Or maybe, as I stated beforehand, they indeed have an instinct for adopting the behavior of previous occupants.

I should just let it go. After all, now I have cannibalistic ducks to worry about suddenly...

RTJ

*****

And in case you haven’t seen it…



[This post was originally published on 02/06/2006. It was greatly rewritten, re-edited and updated with new video and photos on 10/09/2017.]