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Showing posts with label Frankenstein. Show all posts
Showing posts with label Frankenstein. Show all posts

Tuesday, October 11, 2016

Countdown to Halloween: Frankenstein's Cat (1942)

For the month of October, Cinema 4: Cel Bloc is taking part in an annual internet celebration known as the Countdown to Halloween. This is the fourth year that I have participated in this countdown, but the first with my Cel Bloc site. To find out more about the Countdown to Halloween, and to see a list of participating websites and blogs, go to http://countdowntohalloween.blogspot.com/.

Frankenstein's Cat (1942)
Dir.: Mannie Davis
TC4P Rating: 7/9

Frankenstein's Cat almost backs into the shockingly high rating that I finally granted it on IMDb, and thus across the board on my various sites. (Believe, I too am shocked.) By no means the most accomplished film in the Terrytoons pantheon, this early entry in the frustratingly inconsistent Mighty Mouse series – surprisingly, only the second one out of eighty films the first incarnation of the super-powered rodent made – gets by in a strong way by having a certain intangible that makes even a common film rise above the muck for me: Halloween.

The film does not take place at Halloween, mind you. In fact, it is mentioned by the narrator early in Frankenstein's Cat that the action in the film takes place on "a warm midsummer's day". But Frankenstein's Cat is laden so heavily with dark atmosphere, horror film imagery, and monstrous action that it should be included automatically in any Halloween aficionado's collection of holiday-themed animation highlights. The film ends up being a delight for almost exactly the opposite reasons it may have been intended but still remains true to its source of inspiration: the Universal monster movies that were still currently in production at the same time this cartoon was released.

In a post last month in my set of reviews written in conjunction with my "shark film" theme for September, I discussed the eighth Mighty Mouse cartoon, The Wreck of the Hesperus, and the basic timeline of the series up to that point. No need to go into the entire thing again [you can read that review here], so to make it brief, it seemed that the filmmakers were desperate to find a common starting point for the series. Mighty Mouse was indeed an inspired choice for a parody of a popular comic book hero who had himself just broken through on the big screen via Max and Dave Fleischer's wonderful efforts (their Superman cartoon series is still a high point of non-cutesy animal animation to this day), but it should have also proved a good starting point for their own series.

Two problems: 1) Terrytoons really did not commit to a solid personality for the mouse, changing his temperament, look, costume, and even origin from film to film early on in the series; and 2) they couldn't even commit to his name. They called him Super Mouse for the first seven films in the series, but had changed it to Mighty Mouse by the time The Wreck of the Hesperus rolled over the waves. [In reviewing this cartoon, it is a cut TV print without the original titles and there is an obvious voiceover (with a different tone) that announces Mighty Mouse's presence instead of Super Mouse's when his big reveal occurs.]

In the very first Super Mouse cartoon, The Mouse of Tomorrow (also 1942), the diminutive hero is brought to life by an ordinary mouse who is inside a "super"-market seeing a predicament that needed to be solved, by bathing in "super"-soap, and indulging heavily in "super"-cheese, "super"-soup, and "super"-celery. It is not odd that a creature commonly considered a pest of our pantries and warehouse stores would find his powers by devouring human food resources, nor that he would be aided in gaining such powers due to being exposed by marketing hyperbole. (It's actually a nice touch that last part, though it doesn't come off as being an intentional thought.)



But here in Frankenstein's Cat, released just five to six weeks later and deep into November 1942 (missing the Halloween season completely), while it is still the eating of cheese that turns him into a superhero, it is a particular type of cheese (more on this later). In the third film, He Dood It Again, he still lives in the supermarket, in a giant mouse hole in the side of the building, and is Super Mouse the entire time, though he is only in portions of the film. In the fourth film, Pandora's Box, he takes a series of vitamins, leaping from bottles A, B, C, D, E, and XYZ; by the fifth film, Mighty Mouse Rides Again, he sleeps on the side of a star and only awakens when help is needed; and by the sixth, Down with Cats, he is once again Super Mouse the entire time but only shows up when things are their most dire, though he seems to be hanging out nearby. This takes the series one year into its existence, and the Super Mouse character, very close to changing his name for good to Mighty, has remained rather inconstant in origin and powers, and yet somehow the series as a whole is entirely too predictable.



Super Mouse is both pretty remarkable for his physical prowess but also rather dull for the fact that the outcomes are a given (but this is a failing in general of the superhero genre, at least for that day). It would take later films for the character to become really interesting for me, and truly, it was Ralph Bakshi's late 1980s television revival series that actually made me a Mighty Mouse fan. Not given a lot of exposure to early Terrytoons shorts meant that my viewings of the original Mighty Mouse in my youth was pretty limited, including suffering through an annoyingly crafted Filmation series in the late '70s, where he starred alongside Heckle and Jeckle. (And, of course, my obsession with Andy Kaufman's "Foreign Man" lip-syncing of the Mighty Mouse theme on Saturday Night Live in the mid-'70s.)


However, in that limited exposure to the early Terrytoons shorts as a kid, I did see Frankenstein's Cat (though I had no idea it was only the second film in the series). And like some of the early Heckle and Jeckle and Gandy Goose shorts I also managed to see at the time (I found them quite by accident on a local UHF station that I could only find sporadically), Frankenstein's Cat stuck pretty well in my head since then. Saying that the Mighty Mouse series was fairly generic early on is not to say there aren't highlight films in the mix, Frankenstein's Cat being one of them, with Pandora's Box (with the strangely frightening bat-cats) and The Lion and the Mouse being notable others. In Frankenstein's Cat, you have the trappings of a Universal horror film, including the requisite empathy for its title monster, draped over the top of a Mighty/Super Mouse cartoon. You get everything (well, nearly everything) that you could wish from either all rolled up into one animated super-ball.

The narrator tells us that the mice and birds had gathered on that midsummer day that I spoke of earlier for a celebration. We see mice dancing around a makeshift maypole, and bird flitting from house to house and around the trees joyously, due to have gone an entire year without being disturbed by the presence of a cat. Birds pick up flower after flower, and each one has a mouse inside of it, who rides the flower down to the ground gently as if they were parachutes. Once there, each mouse climbs on the back of his corresponding bird and goes for a joyride. A father canary also picks up his two newly hatched fledglings and takes them for a flight. He drops them off in midair and then swoops below to catch them softly on his back as they tumble head over heels.

However, for this film to fit the Halloween mold for me, Frankenstein's Cat has to be about more than just happy little mice and birds, and take a genuine turn towards the eerie and the scary. Just over a minute into the film, it does just that. On the canary's second pass through the air, one of his kids tumbles off early and a hard, stray gust of wind picks the little guy up and carries him off in the distance towards a strange, ominous-looking castle on a mountaintop. The baby bird is dropped off on the head of a falcon-style gargoyle that sticks out from a tower wall, where he is immediately surrounded by large, black bats that swoop all about him.

Atop the castle, we meet the title character. While we never meet the Dr. Frankenstein that created him in this film, we are introduced to a large black and orange tabby walking erect on what appear to be mechanically engineered legs. The narrator sums it up with his line, "What fiend of darkness haunts this place?" The creature ambles about and turns towards us in closeup so we get to see a better view of his body. His limbs are clearly jointed together as if built from an erector set, his torso is round and straight as if he had swallowed a huge cylinder of some sort, his tail seems constructed of several separate knots strung together, and he has long arms that reach down almost to his knees. His walk is staggered due to his mechanical means of locomotion as he patrols the turrets of the castle during the storm gathering over his heads. With the setting perfect for monster mayhem, the narrator shouts, "It's Frankenstein's Cat!" and then the creature indulges in a huge smile as he lifts his arms into the air and is lit up directly by a massive bolt of lightning.

Soon enough, Frankenstein's Cat notices the little bird stuck out on the gargoyle's head. Like any normal cat, the monster gives up his body to try and take an ill-advised swipe at the baby bird, but the bird is just enough out of the way that he is able to gain just enough control of his flight to veer off unharmed. Having fallen off the castle, Frankenstein's Cat plummets to the ground to its base, and then rises like the living dead (which we must assume he actually is). He shakes his arms upward at the sky and commences with a roar that sounds like a drunken lion. Off to the side of the castle, there is a machine that has a stick with a boot on the end of it. He turns his backside to the boot's toe, and then pulls a cord at the front of the machine, kicking himself in the rear over and over again. ('Twould appear this is not his first time at failure, if he has a machine to remind himself of them...) Following his self-served butt-kicking, the cat stomps away very angry.

Chasing after the baby bird as it flies awkwardly over the mountain desperate to escape, the angered monster cat shakes his fist in determination. Soon enough, the bird flies to the edge of the pond and just misses getting grabbed, but the cat is suddenly distracted by his own reflection in the water. Seeing himself, the cat becomes very upset at the monstrous face in the water, and screams in agony over his own perceived ugliness. He builds up enough gumption, however, to peek into the water again. This time, his reflection is the one that reacts in disgust and agony, swiping his paws over his eyes to hide himself. This rejection sends Frankenstein's Cat into a manic rampage. He stomps through the line of birdhouses and swats most of them down as he passes. He comes to a final white-and-red birdhouse, peers inside the hole, and then uses an electrical shock from his finger to set the house afire. It burns to a cinder, and it turns out the baby bird was inside, hiding in a bathtub. (Bird bath? Get it?)

The bird flies towards the mousey side of time, where the rodents see the monster cat coming and flee inside a stump where some of them live. The cat skips reaching through the front door and sticks his arm through the top of the stump, where a series of wooden slats have been used to create a non-exactly weatherproof roof. He fails to grab any mice, but a couple of them push a hot stove over to where the monster's hand is and give their nemesis a scalding burn. He pulls his now pulsing red hand out and uses his supernatural strength to blow it cool instantly, and then figuratively loses his own cool, kicking the stump over in a bully-like fashion. The baby bird flies out of the stump and flees to a nearby tree, where he hides in his parent's nest. The bird puts the pieces of his former egg home together to obscure himself, but the ravenous cat easily finds him and grabs the poor little guy.



Frankenstein's Cat carries the baby bird back to the castle, while other birds attack the cat from all sides along the way. Reaching the castle gates, the cat pulls the drawbridge closed to block the birds' advance. The mice gather en masse, and in the tradition of any Frankenstein flick, pick up torches and boards with nails embedded in them and charge the castle. Some of them attempt to swim the moat and climb the walls, while the monster throws bricks down at them. When one mouse makes it to the top, Frankenstein's Cat uses his shock power once again to jolt the mouse with electricity. More mice follow, and he jolts each one, their shocked bodies falling into the moat.

Elsewhere, inside the Super Market that serves as the base of "you know who" early on in the series (one of the few connecting traits in the first few films), a small brown mouse is listening intently over a candlestick phone's receiving device. "Help is needed!" says a staccato voice, much like one would hear on a police radio. "Help is needed! The monster is on the loose again!" The little mouse runs to a huge, mostly intact round of limburger cheese (so marked by a sign) and eats his way through it. The narrator asks, "Can this be the champion of the helpless?" When the mouse bursts through the side of the cheese round, he has turned into... well, Super Mouse, but the print that I have available has Mighty Mouse's name edited in Super Mouse's place. Super... Mighty... whatever the hero's name, you know pretty well he is going to get the job done in less than two minutes because that is how much time is left in the film. And we know this especially because, early in this series, Mighty's costume looks exactly like Superman's, except for the lack of a chest logo.



Super/Mighty Mouse (we shall go with Mighty Mouse after this) flies through the receiver of the phone and then through the phone cord, his body pulsing up through the wires to the transformer box on the telephone pole where he makes his presence known by crashing out into the open air. The mice and birds see their legendary hero zoom over their heads to the castle and raise their arms, beginning a wild cheer as they do. Frankenstein's Cat sees Mighty Mouse approaching his domain and starts to fret and worry. Mighty Mouse punches straight through the drawbridge of the castle and does battle with each of the big black bats, making short work of them. The monstrous cat charges Mighty with a large butcher's knife in hand, but this does not slow down the hero mouse for a second. No sooner has he hit the last bat than he suddenly has a sword in hand, and he and Frankenstein's Cat begin a furious melee through the halls and up and down the stairs of the castle, worthy of any period swashbuckler.

Fearing he has lost the butcher-knife-sword-fight, the monster cat ducks into a side room, but the hero mouse follows him. Dust and furniture fly out of the room while an unseen battle commences, and when it is done, we see Frankenstein's Cat bound by ropes to a chair. Mighty stands on a table and, in a tough guy voice standard to the era, tries to get the cat to spill the beans, or bird, as it were. "What didja do wit' da boid?" he asks the cat, and then slaps the monster's now fearful face several times. "So ya won't talk, eh?" Mighty flies briefly back down to the table and turns his x-ray vision on to the cat's midsection. Inside a spotlit area, we see the baby bird sitting on the series of pipes that seems to make up the mechanical cat's ribs. The little guy is holding his hands (wings) together in prayer, and seems to be talking to the heavens.

Suddenly, the cat struggles against his bonds and breaks free of the ropes and chair. (I am now not sure what it was for which the baby bird was praying.) Frankenstein's Cat shuffles sadly towards the open stone window and four bats fly up  and support each of his limbs. They carry the cat out into the sky to make his escape, but Mighty is fast on the monster's tail. He punches the cat in the rear but while the punch is mighty indeed, it does nothing to alter their flight. He flies ahead and circles back towards the monster cat, but the villain breathes fire from his mouth. Mighty Mouse pushes and punches his way up through the column of fire, until at last he pulls the surprised cat's head off of its shoulders and tosses it away. Mighty then flies around the cat's body, still being flown by the bats, and pulls on its stringed tail and lets go. The shockwave of snapping back at the body sets the rest of the cat free of the bats and flailing back down to earth.

As the cat's beheaded body tumbles through the air, the baby bird flies free of the hole in the cat's neck, but then the inexperienced fledgling begins his own freefall towards the ground. The body of Frankenstein's Cat crashes hard into the crowd a couple of feet from its head. The body sits up and starts to feel around blindly for its head, pops it back in place, and then the rebuilt Frankenstein's Cat throws its arms up into the air and turns tail, running as fast as it can towards the horizon and out of the picture. The baby bird is still tumbling down, however, but he is saved at the last second by a timely swoop from Mighty Mouse. The rodent hero delivers the baby back to his overjoyed, chirping parent. Mighty Mouse is then seen standing with his eyes closed and arms folded as he stands atop a small boulder, with the mice cheering and birds flying all around him. Flowers are thrown in his direction as the narrator (who really had very little to do in this short) sums up the picture by announcing, "Mighty Mouse... the Champion!" THE END.

Except for never seeing the mad scientist who built him nor the equipment that raised him to life, Frankenstein's Cat is still a nice condensing of a basic Frankenstein or other mad monster film from the '30s and early '40s. The monster has the built-in villain status that any cat seems to have when the victims in the cartoon are mice and/or birds, so its a wise choice in rendering this genre to the animated screen. We get the castle and the torches, we get the monster running amok and not just threatening the "villagers" (mice and birds), but also demolishing their property, and then the frenzied finale to stop the creature. The nicest touch here, though, is in adding just a dash of sympathy for the monster.

Certainly, Frankenstein's Cat himself is clearly lonely in his castle (I guess his loyal bats aren't too much in the way of conversation), but it is the pond scene where he does battle with his reflection where we, as viewers, are allowed to not just accept this film as just another "Mighty Mouse vs. the big bad cat" film. When he rails against his own visage in the water, we are granted a chance at empathy for this sad possibly misunderstood creature. Yes, his instincts, being at least part cat, are so ingrained he cannot help but go after the little bird (it seems such nutrition will do him little good when his insides are naught but metal piping). However, because of this scene and the cat's very clear displeasure at his own undertakings (the kicking himself in the pants punishment), he is actually given far more emotional depth than we normally get to see in the villain of a six-minute cartoon. It's a touch that is absolutely in concert with the Universal Frankenstein films, at least the original Karloff pictures where, ultimately, the monster really is the hero (this film does not take it quite that far).

Yeah, I thought that I was crazy, too, liking this film as much as it turns out that I do. On paper and in my head, I much prefer other later Mighty Mouse pictures, but for whatever reason, this one sticks around for me. The use of the castle's environs is really well done, as is the detail, and some of the odd little bits, such as the kicking machine, as well as the empathy angle for the monster, add just the right notes to put this short into repeated Halloween viewing for me. I hope that you take the chance to enjoy Frankenstein's Cat for yourself.

RTJ


*****

And in case you haven't seen it...




Thursday, October 06, 2016

Countdown to Halloween: Sicque! Sicque! Sicque! (1966)

For the month of October, Cinema 4: Cel Bloc is taking part in an annual internet celebration known as the Countdown to Halloween. This is the fourth year that I have participated in this countdown, but the first with my Cel Bloc site. To find out more about the Countdown to Halloween, and to see a list of participating websites and blogs, go to http://countdowntohalloween.blogspot.com/.

Sicque! Sicque! Sicque! (DePatie-Freleng, 1966) 
Dir.: George Singer 
Cel Bloc Rating: 7/9

It's pretty cut and dried. In fact, it's a mystery so simple that even Inspector Clouseau could easily solve it, and not have to carry on about "bimps" and other fractured attempts at speaking the Queen's English in his outrageous French accent, while tripping over anything that got in his way.

Easily my favorite cartoon in The Inspector series, which itself is a spinoff of not just The Pink Panther cartoon series but also the film series of the same name, is the ninth film in the run, Sicque! Sicque! Sicque!, directed by George Singer in 1966. Naturally for me, such a film would either have to contain a shark, gorilla, or a monster to have so easily gained my attention, and sure enough, Sicque! Sicque! Sicque! is indeed inhabited by a very specific monster. The film is a spoof of The Strange Case of Dr. Jekyll and Mr. Hyde, of which there are arguably greater cartoon examples. Based on overall quality, Friz Freleng's Tweety and Sylvester romp Hyde and Go Tweet (1960) is probably the best, but mostly out of the design of the monster itself and its impressionistic Gallic surroundings (and because I must have seen it a zillion times growing up watching the various Pink Panther series in the '70s), Sicque! Sicque! Sicque! holds a special place in my heart.

The Inspector and his erstwhile (and far more observant) assistant, Sgt. Deux-Deux (I have always loved that name so much), crammed into their too small police vehicle with the expected wailing siren, are called to an urgent affair in the Rue Morgue section of Paris. There, a mad scientist is being dragged away by two hulking policeman, after they had received numerous complaints from locals asserting that the scientist's experiments were interfering with their TV signals. Of course, we know for certain that the scientist, an Einstein-looking sort, is mad because he is gurgling away maniacally as his tiny body is carted off to jail, yelling defiantly, "I'm not crazy! THEY are crazy! I don't sit around watching TV!" (He does have a solid point, but no matter.)

As usual in the series, the cases are narrated lightly by the Inspector (who, like Deux-Deux, was voiced by the late Pat Harrington, Jr., of One Day at a Time fame). The Inspector informs us that, "The sergeant and I began a thorough investigation of his old house." Of course, in the darkness, Deux-Deux accidentally walks into the Inspector right away which startles both of them. The Inspector whispers to his junior partner, "Often in these mad scientist cases, there is a... mue-nster... somewhere on the premises!" The nervous Deux-Deux asks in his lightly Spanish manner, "And what does this mue-nsters look like?" (Deux-Deux is prone to adding plurals to nearly any word.) 'Well," begins the Inspector, "mostly they're sort of 'orrible... like this!" The Inspector then starts to make large, wild gestures and contorts his face into a terrible grimace, frightening Deux-Deux enough to exclaim his main catchphrase, "¡Holy frijoles!" The sergeant starts to walk in the other direction and says, "I want to go home!" The Inspector grabs him and asks, "What kind of stoof are you made of?" Deux-Deux, forgetting his terror, calmly responds, "Oh, enchiladas, chili beans, tacos... stuff like that. Nothing fancy."




The Inspector starts to walk away saying, "Personally, I cannot see how you can stomach that awful food." Left on his own, Deux-Deux pats his tummy and says, "If my stomach she doesn't like it, she can lump it." Then he burps loudly and replies, "I think she lumped it!" He walks over to a collection of vials and bottles in the laboratory of the mansion. Boiling amongst the collection is a large vat full of bubbling green liquid. "I better drink some of this seltzer water to put out the fire." Deux-Deux chugs the entire vat down his gullet, and feels refreshed at first. "Ah, that is muchos better!" But then he starts to hiccup and burp, which will lay down the pattern for the remainder of the cartoon. Upon doing so, Deux-Deux body starts to shiver and rattle about in place. Deux-Deux continues shaking wildly, and then he transforms! Suddenly, a large, green monster with wild, yellow eyes and red pupils, along with a mouth full of razor-sharp fangs, stands in Deux-Deux place, though still wearing his police sergeant's uniform. His arms are now longer than his tiny body (which has somehow retained its normal proportions) and the knuckles of his massive hands drag along the floor.

This "mue-nstrous" version of the usually good-natured Deux-Deux turns its attention across the room where the Inspector is tapping a hammer along a wall. "These old secret passage type walls are the just the place to find a secret passage!" says the Inspector, but right behind him, a huge green hand reaches out and grabs the police detective by the collar of his jacket. The monster crunches the Inspector into a ball and throws him back across the room, resulting in a bowling alley-type sound when the Inspector lands offscreen. Then the monster hiccups again, transforming back into Sgt. Deux-Deux. The sergeant walks over to the wall, where there is now a hole where the monster had thrown the Inspector straight through it. "Hey, Inspector," asks Deux-Deux, "did you find the secrets passage?" Across the room, a door swings open with the Inspector splatted against the inside. "Yes..." is all the Inspector can mutter in a voice wracked with utter pain before he drops face-first to the floor.

"An obvious suspicion was growing in me," narrates the Inspector, and then he tells Deux-Deux conspiratorially, "Sergeant, you and I are not alone in this old house. If there is another presence here, it might be upstairs." Deux-Deux decides to go search the cellar, but his boss pushes him up the stairs to do his duty (rather than himself). After wishing he were in sunny Barcelona instead, Deux-Deux takes relief that "I don't see no monstruos up here. At least that's a good sign." At least it is until he enters the next room. Hiccuping and transforming again, the Deux-Deux/Hyde creature turns his gaze on a vanity mirror and frightens himself nearly to death. He hiccups immediately and turns back to his usual self and rockets out of the room, down the stairs, and straight into the Inspector's arms. "The monstruo! I see him!" yells Deux-Deux. "The monstruo! Come quick! I mean, stop quick! Oh, I don't know what I mean! Mama!"

The Inspector tries to calm down his partner, and says that now that they know where the monster is, they have him where they want him. "But I don't want heem!" begs Deux-Deux. The next shot is of the Inspector finishing up nailing a series of boards across the room where Deux-Deux says he saw the creature, but right behind him, the sergeant hiccups again and turns into the monster. "Now, I defy him to get through this door!" brags the Inspector, and then he turns around to see the monster breathing heavily and glaring at him. Without ever taking his gaze off of the monster, the Inspector reaches up with the claw of his hammer and undoes the nails for each board one by one and piles them at his own feet faster and faster. Reaching the last board across the door, he pulls it off, piles it off, and leaps through the door.



Thinking he is safe on the other side, he leans against the door and breathes hard, his tongue lolling out of his mouth in relief. (It is rather amusing – and an untold tale – that there is a large axe that someone has buried in the wall right behind where the action occurs.) One punch from a big green fist, however, is all it takes to thoroughly crush the Inspector into the floor by the door being ripped off its frame. The creature then leaps up and down on the door to finish the job, but another hiccup sees him turn right back into Deux-Deux mid-leap. Finding himself standing rather confusedly on the door, Deux-Deux hears a loud knock, and opens it up from the ground to find a flattened Inspector lying there. He asks what happened, and the Inspector tells him "Shut the door, Deux-Deux... you're making a draft." A light breeze blows through the roof and the flat Inspector is whisked up through the air.

The Inspector gives the sergeant a pistol and has him hide inside the coat closet. "If you see any mue-nster, shoot him through the keyhole," instructs the Inspector. Armed himself, the Inspector reassures the frightened Deux-Deux that he will be right outside hiding behind a curtain along the window next to the closet. The Inspector sticks the barrel of his gun through the curtains in preparation, and Deux-Deux sticks his barrel through the keyhole. We then the sounds of someone having a hard time dealing with gas in his stomach. There is a burp, and then the monster creeps out through the closet door. The monster swings the door wildly, with the pistol still hanging through the keyhole, so that it slams into the curtains next to it and shoots the Inspector in the face! The door squeaks back a couple of feet so we can see the smoke-charred body of the Inspector standing there completely shocked and silent. And then he falls face-first into the floor once again.



"We searched everywhere but the cellar," continues the Inspector, as the two policemen stare down into the darkened stairs below them. "He mue-st be down there!" "I could stay here... and catch him...," motions Deux-Deux, "...when you chase him out!" But the Inspector is having none of it. "We're in this together," he reminds his partner, "You first!" He pushes Deux-Deux towards the stairs. Closing the door with the only ambient light source behind them, he reminds Deux-Deux to keep his gun handy at all times, but we hear the tell-tale signs that the little police sergeant has already transformed yet again into the monster. The Inspector mentions that he has found the light switch, and that "If you see the mue-nster, shoot!" Turning on the switch, he turns behind him to ask, "Do you see him?" but there is only a monster there brandishing Deux-Deux gun instead. The monster shoots the Inspector in the face again. The Inspector reaches up and turns off the light switch. "Cunning devil! Now I know where you are!" He turns it on again to face the monster, but it has moved to the other side of the room so now it is behind the Inspector again. The Inspector fires and then turns around, only to get shot in the face once more.

The Inspector turns off the switch, and in the darkness, we hear yet another burp. This time, the Inspector doesn't wait for the light and fires his gun in the dark instead, but when he turns on the switch, he realizes he has shot Deux-Deux in the face. "Somebody here is triggers happy!" the dazed sergeant says. "I won't say who." "We're dealing with a pistol packing mue-nster!" declares the Inspector, and he switches off the light. After another burp and the growls following the transformation, the Inspector believes he hears something and turns on the light. He finds himself face to face with the giant monster! He turns off the light, there is another burp, he turns it back on, and Deux-Deux is there. He turns it off again, there is a repeat "repeat" of Deux-Deux stomach,  and then yet another monster appearance. The Inspector turns the switch off yet again, but the monster turns it back on immediately... and the Inspector is gone!

The monster steps under the light and burps, turning back into the sergeant. Frightened, Deux-Deux runs outside and finds the Inspector speeding away in his police vehicle. As he chases after the car, the sergeant yells, "Hey, Inspector! Don't leave me all alone with this monstruo!" He then turns into the creature once more and keeps chasing the car, and then back into Deux-Deux, who follows the car at the turn and off into the Parisian sunset.

Back at the mad scientist's lair, we hear a somewhat familiar stomping, and through the entrance of the building, out comes a diminutive version of the Frankenstein monster. He is even smaller than Deux-Deux in his normal self. He turns to the camera, and in a neat approximation of Boris Karloff's voice (I must assume it is Harrington doing this voice as well but can find no proof of it), says, "Oh, am I glad those crazy fuzz are gone. They make a body nervous." FINIS

The Inspector series was prone to using and reusing some of the same gags over and over again, and that is certainly the case here. Most of the other DePatie-Freleng series, including the Pink Panther eventually, fell into the same trap pretty early on in their runs, so it is not surprising the Inspector series had the same problem. But it is not the gags that make Sicque! Sicque! Sicque! so memorable for me, but the dialogue and interplay between the two main characters, and of course, some excellent atmosphere as delivered by the backgrounds and setting. I mentioned the detail of the axe in the wall earlier, but there are some other odd things tossed into otherwise mundane backgrounds that caught my notice. When the cops enter the lair, not only is there a crocodile's body hanging from the ceiling, but there is a bird (I presume stuffed along with the croc) as well as human skull in the croc's mouth. Next to the croc standing on the floor are two Egyptian sarcophagi. In the scene with the vanity mirror, there is a fresh rose lying on the dresser top, but it is clenched in a set of disembodied teeth. Finally, in the strangest background detail, when the small Frankenstein monster stomps out at the end of the film, there is a big pointy syringe just lying there on the ground in front of the lair next to a human skull. Very, very odd indeed.

And then there is that marvelous "mue-nster,", one of my favorite animated beasties, that I even recall attempting to draw as a kid a few times, though always rather lamely. (Along with other monsters, and more well-known characters like Space Ghost and the Herculoids, to drop a couple of names) The monster's outrageous features did inform other drawings that I was doing at the time, so I guess that I worked him into other places more successfully in my own small way than the actual drawings I tried directly of him.

There is another reason why this Inspector short has resonated with me so well into adulthood when other cartoons in the series have fallen away. As a late teen/young adult, being able to finally go see The Rocky Horror Picture Show with my friends at midnight showings at the Capri Cinema up in Anchorage, Alaska was an important step for me in asserting my film independence. Rocky Horror had yet to be release on VHS and had never played on TV or even cable to that point, so the only way to see it at that time was in a movie theatre. And, of course, the only way to see it in a movie theatre, especially at midnight, was with the sort of crowd one associates with The Rocky Horror Picture Show. Assuredly, we dressed up as characters from the movie (I was the narrator), and we joined the rest of the crazies, and carried in our bags of props and attempted to say the lines, and dance awkwardly on a stage far too small for the amount of people who wanted to be up there, and sing along with the show.

What I was not expecting at these showings was there to be an opening cartoon, which for a good while was Sicque! Sicque! Sicque!, the very cartoon under discussion here. Just as with Rocky HorrorSicque! Sicque! Sicque! started to take on a bit of a life of its own with these crowds, as people delighted in saying "Deux-Deux" over and over, and telling the Inspector to "Turn on the light" and "Look this way!" and "Look that way!" Being even more of an animation fan than of horror and science fiction, I delighted in how it managed to get incorporated into the local Rocky Horror experience (albeit for a relatively short while). Years before Mystery Science Theater 3000 came long (though we did have Elvira on the air around the same time as this), I began to dream of a world where there were other movies that could be riffed on openly in movie theatres, where people happily dressed up and brought semi-destructive props and made a general nuisance of things.

Of course, to run a theatre constantly in this state would be madness, and now I demand almost near total silence from the surrounding audience when I go to see nearly any film. I may have turned from a cynical young fart into an even more cynical old one, but I think that I would still make allowances if Sicque! Sicque! Sicque! were to suddenly get shown before any movie nowadays. Just to hear an entire audience yelling "Deux-Deux!" in outrageous French accents would be heaven to my ears.

RTJ


*****

And in case you haven't seen it...