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Showing posts with label horses. Show all posts
Showing posts with label horses. Show all posts

Saturday, October 07, 2006

Countdown to Halloween: Spooks (1931)

Spooks (Ub Iwerks, 1931)
Director: Ub Iwerks
Music: Carl W. Stalling
Cel Bloc Rating: 7/9

So, what do you do in 1979 when you don't have a VCR yet, and a special comes on HBO with an incredible band that drives you nuts? You take your portable audiocassette recorder, hold the handheld microphone (yes) as steady as you can against the single television speaker and hope to heck that your brother doesn't talk while you are recording it. What was "it"? A comedy special, the name of which I could not remember for the longest time, but research has led me to find that the special was called George Segal's "Best Bets". Since I lost the audiotape recording in the early '90's, the special itself is mostly out of my memory.

But I do recall five details very well. The special was split between comedy and music acts, and it had a stand-up comedian on it named Jeff Altman (who would go on to star that same year in a spectacular failure of a primetime variety hour on NBC called Pink Lady and Jeff) and it also featured a comedy troupe called the War Babies. I thought both Altman and War Babies were hilarious on the show, but I was only 15 and literally laughing at everything. For all I can remember, what I found so knee-slapping back then would probably be met by me with stone silence and the swelling onset of loudly chirping crickets were I to view it today. Who knows? The other three details involve the music on the special. The first two involve the songs that were played by a punkish rock band: a song called Louise, partially sung in French, and an amphetamine version of the Beach Boys' classic California Girls, with the lyrics transposed to explain the travails of dating girls from the various planets of our solar system and why girls from the Sunshine State kick their asses. (I personally, for my own fetishistic designs, will always go for a girl from Neptune, who possesses a dozen arms and legs and three heads.) The final detail is that, through these two songs, I was introduced to a band called Oingo Boingo.

I think of Oingo Boingo whenever I watch older cartoons with their images of rampant spookiness and ambling, dancing skeletons. Disney's The Skeleton Dance, in particular, but there are several others that bring me that Boingo feeling, including numerous Betty Boop shorts with their Cab Calloway songs and lurking monsters. Much of this connection stems from the fact that brothers Richard and Danny Elfman used a lot of old cartoon footage in their stage productions and in the film The Forbidden Zone, and also because Oingo Boingo seemed to be a band which at all times found itself surrounded by images of skeletons and haunted house madness. And Danny Elfman, with his turns as the composer and singing voice for Tim Burton's stop-motion skeleton musicals The Nightmare Before Christmas and The Corpse Bride, has done nothing to dissuade this continued connection to the ghoulish and reanimated.

It is absolutely no surprise then that my thoughts drift yet again to that favorite silly band of my teenage years (and really, I'm still hooked on them to this day) when I watch Ub Iwerks' Flip the Frog skeleton opus Spooks from 1931. The film rushes straight into a wonderfully evocative opening section, featuring the stormiest of dark and stormy nights ever beheld, as Flip the Frog struggles mightily to stay atop his skinnier-than-an-empty-feedbag horse. The wind keeps threatening to blow him off his mount, and the lightning crashes violently all about the pair as they make their way to a rickety shelter. No sooner are they under the structure than it blows away, but they are happy to see that they are only about thirty feet away from a shadow-engulfed house swaying before them in the hurricane winds. They struggle to march through the storm to the front porch, but reach it they do.

Flip knocks on the door, and we see the creepy silhouette of a sinister figure through the backlit window blind, his hands hanging downward like clawed things as it laughs maniacally. Flip does not notice the figure, and with all the fiery panache of Larry Fine, turns to the horse and calmly orders him to "Shut up." The door opens, seemingly of its own accord, but Flip enters anyway. Once inside, there is the sudden flash of lightning, and behind him, the door slams shut. Standing beside it is a skeleton dressed as a mutton-chopped butler. Flip jumps in shock, the lightning flashes again and the lights go out. Flip runs through the darkened house, until he screeches to a halt in a room where a skeleton wearing a top hat sits at a table in front of two plates, apparently waiting for another party to join him. Flip tries to flee the room, but the skeleton barks at him to stop, and then politely bids him to sit down. Flip sits down on a chair, and the thing gallops Flip over to the plate opposite the skeleton. "You're just in time to dine!", the skeleton announces, and it clangs a bell loudly for service.

The mutton-chopped butler reappears bearing a serving tray. He removes the lid, and Flip is treated to the sight of a steaming, succulent... uh, defleshed chicken carcass. The tailbone swipes back and forth of its own accord, and the host skeleton traps it with a fork and carves it off. He places it on Flip's plate, but the frog cheekily tells the host, "I don't like dark meat!" The host instead hands Flip a leg bone (which would still constitute dark meat, I might point out), and an angered Flip pretends to gnaw on the bone. Luckily for him, into the room walks a skeleton dog, who pauses in the doorframe for a sniff, and then, in a great Iwerks gag, lifts his leg as if to mark his territory, but then swings the leg all the way around to his neck to scratch at a flea. Surprisingly, there is a flea -- the skeleton of a flea pops out of the dog's neck and scuttles off across the floor. The dog smells the cooked chicken bones and makes his way eagerly to the table. (Somehow, it still has a tongue.)

Flip distracts the host and gives the legbone to the dog. Then Flip pretends to be chewing and swallowing the bone when the host turns back around. The host happily gives his guest another legbone, but the trick doesn't work this time, for the host turns around before Flip can fully hand off the bone to the dog. Flip has to pretend that the dog snatched it from him, but after a brief tug-of-war, Flip graciously offers the bone to the host. The host is overjoyed at this kindness, and chows down happily on the meal. The shards of bone from his mastication, however, fall through his ribcage and onto his chair between his thighs. (This is actually somewhat of an eerily revolting sight.) The skeleton has an easy fix for this, though, and simply hangs a small bucket beneath his ribs to catch the shards from his next bite.

Of course, it wouldn't be right for a cartoon done by Ub Iwerks to involve the presence of skeletons without adding in a swell musical interlude. A skeleton jazz trio thumps out a swell beat on bass, fiddle and piano, and a well-dressed skeleton lady steps across the floor to ask Flip to dance. Well-mannered amphibian that he is (at least, in this scene), Flip acquiesces to her request, and they hit the dance floor. A couple of times in their dance, Flip runs his fingers across her ribs like a xylophone, and she acts like a tickled schoolgirl, pushing him away as though he were a cad. They dance some more, and when they spin, Flip ends up dancing only with her separated top half, with the bottom following behind them. The second time it occurs, he ends up with her empty pelvic socket at eye level, as the torso dances off by itself. Pulling the ol' girl back together, Flip steps back to take a balletic leap into the lady's outstretched arms, but his crash only succeeds in shattering her into a heap of bones on the floor of the house.

The host skeleton laughs, but his facial expression betrays his ill intentions. (The evilly clutched hands rubbing together probably have something to do with this impression as well.) For whatever reason, the host has four display cases in a trophy room, and only three of them have skeletons inserted into them. The fourth is just exactly Flip's height, but the host pulls out a tape measure to sell the concept to us. Distracting the frog, the host points to a nearby cuckoo clock to remind Flip of the time. The cuckoo skeleton that pops out has trouble making its famous sound, but it spits out a plug of tobacco, and then cuckoos twice to signify the early hour. Flip yawns and stretches, but as he does so, his clothes magically turn into bedclothes, and a candleholder appears in his hand. He follows the host to some stairs, and as Flip climbs them, the host continues to check his measurements gleefully.

In the comfy-looking bedroom, Flip checks frantically under the bed for something, and the host is confused by this action. Flip whispers his problem to the host, and the skeleton points down the hall to the bathroom. (Love that Iwerks!) A sign on a wall points to the door, reading "This is IT!" If Flip even thought about "IT" for a second, he wouldn't go in the room; but, enter it he does, and his candle gets blown out immediately, and the skeleton sets upon him in the darkness!

There is much crashing about and fireworks, and when the lights come on, Flip is tied down to a table in a laboratory, and the host is hungrily testing the sharpness of a giant knife. Dissatisfied with the blade, he thrashes it on a strap a few times, but as he does, Flip flips the table over and runs off on all fours, with the table riding on his back. The skeleton host gives chase, but when Flip hits the stairs, he somersaults down, the ropes come loose, and he ends up riding the table like a toboggan down the bumpy steps. On the floor, he crashes through one, two, three skeleton guards, and then slides to seeming safety out the front door and onto the back of his faithfully waiting horse. He thumbs his nose triumphantly behind him, but the horse turns into a skeleton beneath him. Surprised, but no fool, Flip leaps off the horse's back and runs over a hill to escape the picture. Iris out.

I have heard some people compare this to Iwerks' earlier Disney classic The Skeleton Dance, from 1929. Sure, I guess it's reminiscent -- but only because they both have skeletons in them! The musical-and-dance sequence lasts a paltry 80 seconds out of an eight-minute running time, and the plot of Spooks, such as it is, is several steps more evolved than the basic "skeletons arise, dance, and then go back to the grave at sunrise" set-up. This is not a knock on the Disney film; no, not at all. It is a justly acclaimed classic and a highly important step in animation history. I'm merely pointing out that this later Iwerks film has nothing to do with the other film, except that it is Iwerks taking another crack at a film within the same genre. And doing it remarkably well... and fun.

I can't pretend to know of the Elfman brothers' influences and where they found the inspiration for the skeleton motif that runs through many of their projects, but I will take a guess that they received much of that notion from multiple viewings of cartoons just like Spooks and The Skeleton Dance and similar films. If they weren't influenced by these films, then the dots that I am connecting must have moved in from separate coloring books. But I can't hear a song like Dead Man's Party without thinking, even briefly, about Ub Iwerks' crazily life-like dancing, music-making, singing and even scheming skeletons.

I also won't pretend that the Oingo Boingo skeleton motif led me to my fascination with horror movies and books; I was already there by that point, I just merely needed to play catch-up like any teenager does when he discovers fun or shocking new worlds to discover. It is a game of catch-up that I have played my entire life, and will continue to play. Just as with the likely effect such movies and cartoons had on the Elfman boys growing up, and as with any person, I am merely a Frankenstein's monster patched together from the influences and experiences of my youth. If seeing The Skeleton Dance at an early age led me to eventually to further exploration of the fields macabre, and if seeing Spooks for the first time as a teenager, at roughly the same time that I first happened upon Oingo Boingo, helped solidify that fascination, then so be it.

As James Burke would point out, our lives, and indeed, all of history, are marked by "connections". Some would call them "coincidences" and some would point to "fate" and "destiny". All I know is that I enjoy animations with skeletons in them, and whether it is from a fleeting connection with a beloved band from my youth or from a prepubescent viewing of an Ub Iwerks cartoon, one cannot surmise.

All I know is that I dig 'dem bones...

Sunday, April 16, 2006

Poor Cinderella (1934)

Poor Cinderella (A Max Fleischer Color Classic, 1934) 
Dir.: Dave Fleischer
Animators: Seymour Kneitel; Roland Crandall; William Henning
Cel Bloc Rating: 6/9

"I'm just a poor Cinderella
Nobody loves me it seems
And like a poor Cinderella
I find my romance in dreams.

For that's where I meet my Prince Charming
When I'm with him, cares stay away
I'm just a poor Cinderella
But I'll be a princess someday!"



I've said it before about animated films: it's not always about the funny. Some people would have you believe that all "cartoons" have to be comedies, or have to be populated only by wacky talking animals, or, hell, that all animated films are supposed to be known only as "cartoons". Before I introduced those inane people to Stan Brakhage and the Hubleys, amongst others, I would tell them, "No!", "No!", and triple "No!" Animated films, by virtue of their having only the limits of the imagination of the animator holding them back, can portray anything, can be about anything, and can show anything. They can, given the right budget and/or talent, show anything that a traditional film can portray, and then some. They can show every emotion imaginable. They can show things that can't be shown, or are amazingly hard to show, via normal film. However, more often than not due to the major studios insistence on such things, they are or are meant to be funny.

Max Fleischer made animated films, and far more often than not, they are considered cartoons, and also far more often than not, they are considered funny. But, if funny business is what makes an animated film a "cartoon", just what exactly is Poor Cinderella? The first color animated film by the Fleischer Studios, Poor Cinderella also has the distinction of being the only Betty Boop cartoon in color, and also is the first film in Max's attempt to duplicate Disney's popular Silly Symphonies, in a series Fleischer named Color Classics

Poor Cinderella is also, despite the rich heritage and reputation of the wonderful Ms. Boop, not all that funny. I've heard the film described as a fairy-tale spoof and/or parody, but this film is really almost a straightforward retelling of the classic poor girl/Prince Charming romance, and there is hardly a real laugh in the picture. I, myself, am a fan of early Boop (though not so much the later “clean-and-sober” Pudgy and Grampy films. I like my Boops to be manic and crazy, and filled with the likes of Bimbo and Koko the Clown, bouncily scored to wild jazz, and everything ruled by the antics of rubbery, stretchy cretins. And I don't like the words "spoof" or "parody" being tossed around all willy-nilly, when the picture is so mild in outcome.

But, to reject Poor Cinderella on its diminished merits as a funny picture is to do the film an injustice. For funny was not the real point of the Max Fleischer Color Classics. Matching, or at least momentarily keeping up with Disney in their race to syrupy sweetness (and maximum butts in seats) was the point. And to do this, Max Fleischer went BIG! ORNATE! COLORFUL! Well, as colorful as he was allowed to be, given that the first few films in the series were stuck with the 2-strip Cinecolor, severely limiting the palette of colors that could be used onscreen. Big, ornate, and colorful: Poor Cinderella is all that and more, with incredibly sharp detail in nearly every scene, from buildings, to street shots, to the cobblestone lining the streets, to the props in every room in Cinderella's home, to the chandeliers and staircases that fill the grand ballroom of Prince Charming's palace. Everything is huge, and each scene is almost embarrassingly plump with eye-gouging richness.



Much of this is due to Max Fleischer's secret weapon (and invention), the turntable camera. Personally, you can keep that much more touted multi-plane camera of Disney's (actually, I like it equally, but I'm on Max's team today). For pure animated gimmickry, the thing for me is the turntable camera system, which is basically where the cels are films horizontally in front of a turntable on which three-dimensional sets are built, and then the table is turned a smidgen in conjunction with the animation with every click of the camera. Not normal backgrounds, mind you, but actual miniature sets: buildings, trees, mountains, machines, props; all built to scale, and all used in the background, and eventually, the foreground to give the Color Classics, and the other Fleischer series, a feel and visual depth uniquely their own. The films are actually a mix of live-action and animation when you really think about it, and this includes the Popeye films and the Betty Boops. This also includes Poor Cinderella, and as merely something upon which to marvel on a visual level, without even taking into consideration story or humor, the film is worthwhile.

But, this is where the hitch lies. The film is also, outside of the extravagant visuals, somewhat staid and boring. Though there are many different versions of Cinderella around, this one sticks to the basic facts: girl enslaved nearly to death; evil, ugly stepsisters; royal ball; fairy godmother; back by midnight; dancing with Prince Charming; time flies; midnight; change back, leave glass slipper; search for girl; and marriage to the Prince. There is nothing out of the ordinary except for the expected magical elements. Though mice, lizards, horses, and a pumpkin do sing just before and, in the horses' case, during their metamorphoses (their song-and-dance segment is my favorite act in the film), these are expected since the film is a musical. And, sadly, there is no "Fractured Fairy Tale" attempt to jimmy up the works (except for a weird but fine cameo by a Rudy Vallee-style crooner at the ball), which even a mild swing at would have livened the film up to more than bearable standards.

While I think Betty, even with her hair dyed red for the step into Cinecolor, is always a peach-and-a-half, I have problems with the other human characters in the film. Prince Charming is a weak-chinned disaster as a character, and I never believe that he and Betty are members of the same species, let alone are being filmed on the same turntable sets. They look exceedingly mismatched as a couple, and I wish that he and the other humans in the film would have been designed as if they bore some resemblance to Betty's body type (not her shape, I mean her basic physical construction). 



The only characters that work even halfway for me are the Olive Oyl-bodied stepsisters, but they should look physically weird and/or repulsive, so this is a sort of "gimme”. Not even the Fairy Godmother, who should be the most memorable character in the film outside of Boop, is drawn with any real presence, and she is forgotten the instant that the coach drives off to the ball. The main problem here is that they go to such great lengths to breathe incredible life in Betty Boop, that any other humans come off as lesser and inferior beings, even a magical Fairy Godmother.



What does work is the music, a film-long connection song that Boop and the animals break into every minute or so, moving the plot of the movie along. Likewise, a beautifully realized clock sequence showing Betty hard at work fulfilling her stepsisters' every pre-ball whim, and linked to the music intricately. And, if there were one shot in the film that I had to select as a sterling example of animation, it is a shot of Betty looking into her mirror as she sings her Poor Cinderella theme (lyrics at the top of this article) sweetly and longingly, and as she sings, she wraps a tattered shawl about her shoulders and body like a cloak. The cloth is so detailed in line and wrinkle, and so tightly draped around Betty, that it adds immense vitality to the scene; it not only sells just how rich and deep Betty is as a character, it also sells how poor and sad the character is that Betty is playing. A remarkable scene. And, oh! Those tracking shots with the sets and 3D feel! It is this very touch that makes every Fleischer film, no matter the story quality, an interesting view.



Now, if only Koko and Bimbo were in the mix to really liven the film up. If only the orchestra at the Royal Ball were conducted by Cab Calloway. If only the singing pumpkin had a bigger part. If only the film were at least about 30% funny.

It's not all about the funny. But it could have helped turn a visually great but ho-hum film into a real winner. Poor Poor Cinderella...

RTJ

*****

And in case you haven’t seen it:



[This article was updated with new photos on 12/26/15.]

Friday, March 24, 2006

Box Car Bandit (1957)

Box Car Bandit (A Walter Lantz Cartune, 1957) 
Dir: Paul J. Smith
Cel Bloc Rating: 6/9

Dapper Denver Dooley: Walter Lantz's version of Peg-Leg Pete, Bluto, and Yosemite Sam, all rolled into one. Dark of eye, pointy of head, scruffy of chin, quick with a gun, and mean and devious as a snake (and by this I mean not to denigrate all snakes, just the mean and devious ones). He is trouble on the hoof; his horse's hoof, that is, when his horse allows Dooley to actually ride him.

In Box Car Bandit, released by Walter Lantz in 1957, Dapper Denver Dooley (or DDD as I will call him off and on from here on out) is doing what he does best: plotting a robbery. At the beginning of the film, a camera pans down a telegraph pole, rests a moment on a wanted poster for Dooley, and then sweeps to the bottom of the pole to show Dooley and his horse attempting to intercept a telegraph message via the horse's use of headphones.



"What does it say," Dooley growls impatiently. The horse (an unexpected and underused source of yuks in this film) yells annoyingly, "IT SAYS DIT-DIT-DIT-DOOT-DIT-DIT-DIT-DIT!!!" It would be one thing if the horse just said it this loud because he was wearing headphones, but he says it to Dooley in an extremely pushy and obsequious manner, and it is all the more funny for his doing it that way. It produces nothing but seething rage in Dooley, but then they retrieve the actually message: a shipment of gold bullion is coming through on the next train. The plot is set.



But it is sure no certainty. Sadly, for Dooley, Woody Woodpecker is the conductor on this train. (I'm sure there is a missing film somewhere that shows Woody running the previous conductor, probably played by Wally Walrus, out of this job.) Woody is shown gleefully sorting the mail for drop-off at the next depot, and then the film cuts back to DDD. Dooley and his horse take off after the train, only when they bolted, they left in the wrong positions, with the horse riding atop Dooley. "Now just a minute!" he roars, and the switch is made. Hoofbeats are heard, but Dooley swiftly realizes that they aren't going anywhere. The camera pulls back to reveal the horse cheerfully clomping his hoofs hambone-style on his knees. "Now cut that out!" the villain yells, and  bonks the horse on the noggin, and then they ride out properly.

They get to the depot at Saddle Sore Junction, and when Woody's train grabs the bag from the mail-hook and Woody opens the bag, it is no surprise what lies waiting inside: Dooley and his horse. Dooley immediately pulls his weapon on Woody and demands, "Stick 'em up! Where's the gold bullion?" Woody is more than reluctant to tell him, but finally acquiesces. "In there," he says, and Dooley charges through the door, only it is the door to the outside of the car, and he falls off a high bridge. He returns swiftly, fires his pistols at Woody's feet, and tells the bird to "Start Dancing!" The two of them grab each other and start a quick boogaloo with the music flourish, and then Dooley tells him, "I hate you!" Woody's only defense is to reply, "I like you!" and kisses him loudly on the nose.

They hit a tunnel as Dooley fires his guns, and Woody (hiding in a barrel) lights a match to the bottom of the bullets on Dooley's gun belt, and they shoot a circle around Dooley's feet, causing him to fall through the floorboards. But the villain is saved, momentarily, by the fact that he has fallen on top of the train's wheels. He cycles his feet on the axle pre-Flintstone-style frantically, but Woody has other plans. The wacky woodpecker peels and eats a banana, and then throws the skin into the hole. Dooley is whisked under the train for a good mashing.

Next, Dooley and horse ride to catch the train, but are stopped by a lonely railroad crossing. They look both ways, but there seems to be nothing for miles. So, they step on to the tracks and the train zooms right over them. When the train is gone a split-second later, Dooley is a broken heap smashed into the tracks, and the horse is bandaged and scratched, sitting on his rear on the tracks, tapping his hooves on his knee in a very frustrated fashion. They then reach another railroad crossing, but this time, Dooley has a plan to pole vault over the tracks to avoid getting hit by the instantly appearing train. This would seem to work, but DDD wasn't counting on one of those low-flying planes. You know, the type that always seems to appear out of nowhere in the Old West. Dooley and his horse get carried off on the nose of the airplane as it blasts through the area.



Dooley then catches the train, climbs into an open car, but it is loaded with cattle and gets a full stomping from the fierce bulls contained inside. Then Dooley catches the train again, climbs under one of the cars, and begins to drill a hole though the floor. But Woody has moved a barrel of molasses over the spot where Dooley is working, and the villain become a sad, sticky mess clinging woefully to the bottom of the train. Dooley then rides and catches the train yet again, climbing up a ladder to the top, but Woody unhooks the ladder, and Dooley panics and ends up trashed on the tracks once more.

Dooley. Horse. Train. Catches. Climbs. This time, the train goes into a tunnel as Dooley hits the roof, and when it emerges, Woody walks up to Dooley with a puncher and asks the creep for his ticket. As Dooley begins to search for his, Woody cries out, "Hit the deck!" Dooley turns, only to get a face full of a mountainside as the train goes through another tunnel. The next time Dooley mounts the train, he decides to steal the bullion car by undoing it from the rest of the train. He turns the wheel violently to unhitch it, but, in a great visual, he only succeeds in twisting the entire train into what appears to be like a long peppermint stick. Finally, his twisting catches up to him, and the train and the wheel reverse themselves, and Dooley is shot up into the air, spinning madly. 

Next, DDD uses a railcar to catch the train, but Woody pulls the breaks, and Dooley goes crashing bodily through each and every car of the train, finally coming out in the engine, where he shoots up and out of the smokestack. Never one to give up, Dooley then tries to make the train switch tracks, but when he pulls the lever, the entire track simply jumps over on top of where he is standing, and the train runs him over. He pulls himself up from the tracks, and he looks for all the world exactly like a Cubist painting. (Nice one, that.)

Finally, Dooley knocks on the boxcar door, and Woody asks who it is. "Fuller Brush Man!" answers Dooley as charmingly as he can muster, and Woody lets him in. Finally, Dooley has reached the gold bullion: Gold Bullion Soup, that is! Crates and crates of Gold Bullion Soup. Understandably, the horrible gag makes Dooley go insane, and it is an easy matter for Woody to detach the car and drive DDD to the nearest jail. Soon, it is dinner time in jail, and Dooley demands his food. He gets it alright: Gold Bullion Soup, delivered to him by the new jailer, Woody Woodpecker.

Good, not great, fun until the lame soup ending. Some very nice gags, the horse is fun (especially his opening bit), but the visuals leap in quality from a couple of lushly grand shots to some very sketchy ones, and Woody seems to change shape and sharpness from scene to scene. In fact, Woody seems like an afterthought in this cartoon, and doesn't really seem to fit in with the rest of the animation in this short. It's not that I find him unappealing in Box Car Bandit (there are other more well-known Woody cartoons where that description would be apt for my reaction to him), but I just think that he greatly pales in comparison to the bandit and the horse.

But Dooley is the draw here anyway. There is more than a touch of Tex Avery in his very style, and even though he predates the character by a few years, when I see Dooley, I am slightly reminded of that drag-racing, pop-eyed rodent, Rat Fink, mainly for the similar crazed stare. Dooley is the Lantz Studio's bad guy of all seasons, and I do not want to overstate his worth, but I really do believe that he can often make an otherwise bland effort reasonably bearable, especially in some of these mid-50's Woody films that would be so ho-hum without his special touch of rubbery, brain-smashing madness and dogged determination.

OK, I'll say it -- Dapper Denver Dooley is Walter Lantz's secret weapon.

Stick 'em up...!

RTJ


*****

And in case you haven’t seen it…



[This article was revised slightly and updated on 1/12/16.]